E-Literature – a New Form of Narrative?

What is the difference between standard literature and e-literature?

I only discovered that such a term as e-literature even exists in my Digital Humanities lecture last week. Electronic literature is, one could say, an emerging form of narrative; it is literature that was created digital and specially suits the digital environment. It does not include printed works in electronic format, such as an e-book. Generally, e-lit is interactive and resembles a narrative game. For instance, an e-lit narrative can be told through hyperlinks, hypermedia, additional sound, animated text and images and so on. The viewer/ reader of the piece is often required to interact and input something – mostly by mouse, keyboard or touchscreen interaction. Thus an e-literature narrative may differ each time it is read, depending on the extent to which it is designed to subject itself to user interaction.

The Electronic Literature Organization [sic] (ELO) defines e-literature as:

“works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

Continue reading

Goldilocks goes Digital

For one of our Digital Humanities modules, we were required to make a group presentation and “create an open access digital artefact that remediates, recontextualises, retells, or invents a traditional story.” (Alexander, 2015) I was grouped with Laoise Byrne-Ring and Eoin O’ Connor, and after discussing our options, we decided to transform a traditional story into a piece of digital artwork. We chose Goldilocks and the Three Bears as our story as it is a universally known and simple fairy tale that everyone recognises. We would also be able to put our animation skills into practise, newly-acquired from our Multimedia module, which is taught by Professor James Bowen.

Continue reading